In the previous developer blog we talked about the Battle of Bull Run but today we have gone for something a little bit different! Development has been great and progressing swiftly, as such we would like to show you what we have worked on these past few weeks.
In this developer blog we decided to show you something that may seem simple but is a must in any game, communication! What would a game be without the ability to chat with your friends and foes alike? Behind the scenes this means that text needs to be sent to all clients in certain teams or even globally. With that in mind we created a system that compresses text very well, supports any language and on top of that it will come with a bad word filter, which can be turned on and off client side according to the player’s preference.
Herby some screenshots of the code in action:
Thanks for reading the twelfth developer blog.
Flying Squirrel Entertainment
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